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Posts : 11 Join date : 2013-02-20
| Subject: BASE BUILDING GUIDE Wed 27 Feb - 5:36 | |
| Turret'sThis is the most important part of building a good base. I will now go through some common and useful turret combinations to help maximize your defense.Gun/Mortar Turrets Gun Turret on the outside, Mortar Turret on the inside Pros- This will keep your Mortar Turret safe from being sniped with air units. Also it is good against tanks as they would have to go further to kill the Mortar Turret and suffer more damage.Cons- Hellfire will usually decimate this type of base because they will be able to target Gun Turrets, Then their splash damage would wreck the rest of your base as they are targeting the Gun Turrets. (Unless you have a lot of AA units defending)Mortar on the outside, Gun Turret on the insidePros- This will keep your base from being anti-hellfire.Cons-This will allow your Mortar Turrets to be potentially sniped with air units and also baited much easier.Mortar out, Gun inGun out, Mortar inPlasma/Rocket Barrage TurretsPlasma on the outside, Rocket Barrage on the inside.Pros- Anti tank, and if a meat shield is used the Rocket Barrage will decimate all infantry.Cons- Always the possibility you don’t have enough AA and an air attack ravages you.(Need picture)Laser/Rocket Barrage TurretsLaser Turrets on the outside, Rocket Barrages on the insidePros- Will destroy any infantry/tank easily.Cons- Hellfire can outrange Laser Turrets and with proper colossus placement your Rocket Barrage will be rendered useless as Hellfire’s target your Laser Turrets. Also never forget to think of a potential air attack.(Need picture)Shock Turret/Laser-Plasma-Mortar-HellfireShock Turret inside and Laser-Plasma-Mortar-Hellfire Turrets next to/in front of it.Pros- Can stop large tanks like Behemoths/Mega’s, while Laser-Plasma-Mortar-Hellfire Turrets shoot and kill them.Cons- Shock turrets don’t help much in killing enemies; This combo also reduces the amount of Turrets you have that can actually KILL the enemy.(Need picture)Mortar/Rocket Barrage-Shock TurretsMortar on the outside, Rocket Barrage-Shock Turrets on the insidePros- Will be decent against infantry and tanksCons- If no good AA, air will shred it. Also Heavy tanks such as Behemoths/Mega’s will wreck it.
BunkersThere are 3 types of bunkers, Regular, Watchtower, and Stronghold. Each of these bunkers specializes in certain things.Regular- all around good bunker-Good for riflemen, Stinger, Mortar team, Sniper, Shock, Heavy Gunners, etc. (Put anything you want in them)-Medium armor(Place close/in your base)Regular Bunker in action killing a tank and air unitsWatchtower- specializes in killing air-Put Riflemen,Heavy Gunners, or Stinger-Low armor(Protect heavily)Stingers in Watchtower killing WarhawksStronghold- specializes in killing ground-Put snipers, shock, and mortar teams-High armor(Try to keep it within your AA range)Stronghold with mortar teams, shock trooper and snipersTIP: The more intwined your bunkers are with your turrets, the greater your defense will be.MinesMine placement is maybe not the most important aspect of a good base, but good mine placement can help a lot. Also try to have your mine factory upgraded as high as possible, so you will have enough mines to use them effectively. Remember, Good mine placement can make the difference in if your base survives or if you miserably fail. So I will walk you through the 3 steps of setting up good mine placement.1.) Choosing what type of mine setup you want-ClustersPros- If the enemy gets hit by the mines they will be hit by 2-3, causing massive damageCons- When using clusters you have less of a chance of actually hitting enemy tanks-Spread outPros- You are more likely to hit an enemy tank with your mines if you spread them outCons-Because you are spreading your mines out, if an enemy hits 1 mine, that is all they would hitClustersSpread out2.) Mine traps-Regular TrapPros- The “dumb attackers” will fall right into themCons- The “smart attackers” will know to dodge them-Fake trapPros- The “smarter attackers” will usually trigger themCons- The “dumber attackers” will usually walk right in to your opening which would have no mines-Spawn trapPros- If an enemy does not first send minesweepers, their platoon will be wrecked by mines in their spawn-pointCons- If the enemy does send minesweepers, all of your mines in the spawn-point would be put to baseUse walls to change the pathing of enemy units and redirect them into the mines:Regular TrapFake TrapSpawn Trap3.) Mine placement-Outside/On mortar rangePros- Will destroy Hellfire’sCons- Can be minesweeper even easier-Outside/On Gun rangePros- Harder to mine-sweepCons- Hellfire’s will not hit the minesMines just outside of mortarUnitsTypes of units to use as defense in your base.-HellfireUse hellfire on parts of your base that are vulnerable to hellfire’sHidden Hellfire under Machine Gun turret killing a hellfire-Gatling TruckUse Gatling trucks to have extra defense against hellfire’s and airGatlings defending against 8 hellfires-Flak TankUse flak tanks behind your turrets that can’t hit air, that way if they are snipe-able the Flaks will wreck incoming airFlak tank killing Warhawk-Honey badgerUse honey badger to destroy Tanks such as Behemoth or Mega. They are really fast and get the job done almost as well as suicide bombers(Need picture)-Suicide bombers/trucks When using suicide bombers keep a few hidden in the core of your base, and a few hidden on the outside of your base, like in trees or behind structures. For the most part keep trucks in your base and hide them behind structuresThis image has been resized to fit in the page. Click to enlarge.Hidden suicide bombers and trucks ready to kill-Laser TankHide laser Tank behind buildings so if an enemy gets to close it has already fired.Hidden laser tank sneaking up on Rhino-Shock TankUse shock tanks in your first line of defense. They can stop Mega’s/Behemoths and give you turrets even more time to kill them(Need picture)Tip: All of these units make perfect defense, mix and match these units for the best defense Powerplants: Try to have your powerplants upgraded to level 9-10 so 1-2 can power your whole base. This will help in tightening your defenseWalls: Don't put walls directly infront of Turrets, some units like hellfire have slightly less range than a few turrets, so putting a wall in front of turrets could give the hellfires the slightest advantage to shoot and kill youRadio Tower: Turn on your radio towers *Attack notifications* and register your email so you can know the exact moment you are being hitResource management: a tactic some players use, is to spend all their resources on an expensive, long upgrade before they log out. This way, the resources cannot be looted by opponents. When they log back in, they cancel the upgrade, and get all their resources back!Hiding towers: it’s always good to give your opponent a nasty surprise when he’s attacking your base. Hiding a few defensive towers is the perfect solution. You can hide one turret behind a lvl 4 CC | |
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